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| Action a-plenty |
When I first booted the game on my HTC Desire S, what hit me immediately were the graphics...if only because they were exactly the kind of thing I'd imagined for my own Air Support game had it ever got off the ground. Crisp, smooth, highly detailed and very well animated, this is pro stuff. It looks even better on the larger-format Google Nexus 7, where you can really appreciate the attention paid to the level design.
For control, the plane stays on auto-fire and you drag it around the screen with your finger, dodging fire and peppering enemies ahead of you, high and low, with bullets and missiles. This is a staple control method and has the staple problems: on a busy screen where I'm forced up into the middle of the display by heavy fire from below, I often find myself having to lift my wrist out of the way so I can peek underneath and see what's going on. Particularly evident on boss battles where the enemy attack pattern uses all of the screen real-estate available, it's one of those silly compromises that shows the difference between designing a game to the control system or designing the control system to the game, and is by no means unique to Air Attack. (Speaking of boss battles, they're great and make particularly good use of the flexibility afforded by the 3D engine. One end-of-level fight has you drop down and circle strafe an enemy fortress.)
Everything felt fast and responsive on my HTC, as you might expect. Shoot-em-ups have to have high frame rates and pixel-perfect collision detection, and this has both. You never feel robbed of a kill or cheated of a life, two of the most egregious crimes committed by lesser examples of the genre.
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| The upgrade shop |
Enemies come in traditional waves from one side of the screen or the other. The forced-perspective 3D and slightly-wider-than-your-phone levels often mean that you can be shot by enemies you can't actually see, something I don't like on the whole, but you can drag the plane quickly from one side to the other so it's no big problem really. Some kind of overlay to show threats which are out-of-view might have been helpful. Neat touches like the occasional dead enemy diving in flames to crash on the ground keep things interesting, although to begin with I assumed this was a new kind of enemy I just couldn't hit for some reason (dur).
Overall this is a professional product with a lot of passion behind it. The opportunity to try it out for free shouldn't be missed.
Game: Air Attack HD Lite
Price: Free (limited levels, ad supported)
Tested on: HTC Desire S, Google Nexus 7
Rating: 3.5 Neils out of 5

